Custom Name that Note developed for Jamplay

February 12th, 2010 Gareth No comments

The online guitar tutoring website, Jamplay, asked us to develop a custom version of Name that Note:PRE to fit in with the scoring structure and look of their existing games.

Jamplay are so pleased with the game that we are now looking at another development.

Click here for more information on the final game that we delivered.

Name that Note trial downloads now available

February 4th, 2010 Gareth No comments

Trial downloads of the latest Windows PC versions of both Name that Note and Name that Note: PRE are now available for download which offer a time-restricted sample of game-play to allow you to make an informed purchasing decision. Sadly, you won’t be able to post your scores to the leader boards as this feature is reserved for the full versions which you can activate from within the trials by following the simple instructions on-screen.

Both Name that Note games are available for just £15 each, or £25 for the two.

Yummy Drops

December 30th, 2009 Gareth No comments

We’ve just finished another game for Nourish Interactive, called Yummy Drops. This game is a reskin of Santa’s Parcel Drop, where instead of delivering presents as Santa you’re delivering fresh fruit and vegetable as Chef Solus.

To play the game or for more information on it, head over to the game’s page in the Past Projects section.

Categories: Flash Development, Video Games Tags:

Mercury eLearning creation tool is launched

December 11th, 2009 Gareth No comments

MercuryWe are very proud to announce today the launch of Mercury 1.0.

Mercury is a Flash application that builds rich, SCORM-compliant eLearning from simple XML instructions. Everything about the eLearning can be defined quickly and easily, including the resource’s language(s), navigation layout, number of pages, content structure, sessions, activities, assessments, videos, photos, audio, animations and text.

Eliminate the need to sign-off content before developing your eLearning. With Mercury, content is all stored externally so that you can change whatever you want, whenever you want, quickly and easily.

Every component comes with a host of settings that allow for lots of different styles and behaviours, so whatever your content you can be sure that it is delivered to your learners in the most relevant and effective way.

Mercury is ideal both for organisations who wish to take their eLearning in-house to cut costs, and for eLearning development studios who want to streamline their course development and maximise efficiency.

For more information and an example demo of the software, please head over to http://www.madewithmercury.com.

Active Goal Challenge goes Spanish

September 1st, 2009 Gareth No comments

Active Goal Challenge Active Goal Challenge has been translated into Spanish, which makes it my first non-English game. It’s hopefully the first of many such projects though so watch this space!

The game is available to play in the appropriate section.

Categories: Flash Development, Video Games Tags:

More improvements to Name that Note: Pitch Recognition Edition

August 26th, 2009 Gareth No comments

Name that Note: Piano Notes EditionAfter more feedback, we’ve made the following changes to Name that Note: PRE:

  • Music removed from the game screen.
  • C note played before every unknown note to aid calibration.
  • Possible to replay this C note as well as the unknown note at any time.

Feel free to continue to give us feedback so that we can keep improving these games!

Active Goal Challenge

August 3rd, 2009 Gareth No comments

Active Goal ChallengeAfter seeing Active Ashfield’s Conversion Challenge, Nourish Interactive asked me to make a simplified version for the 4-10 year old kids who use their website.

The ball mechanics were simplified a little and the wind was removed. The branding was of course changed to reflect that of their website, with the starring roles going to Alex and Jasmine.

To play the game or for more information on it, head over to the game’s page in the Past Projects section.

Categories: Flash Development, Video Games Tags:

Uruguay tries to steal Quak Wordsearch

July 29th, 2009 Gareth No comments

Uruguay flagIn the early hours of this morning we received an email from GameWrapper alerting us to the fact that someone from Uruguay had become the first person to try to steal from us. They tried to steal Quak Wordsearch. They downloaded the wrapper and then ran it on their local machine. In fact, they ran it twice.

Thanks to GameWrapper, they were presented with a message that told them that the request was unauthorised and that they needed to come here in order to play the game legitimately.

GameWrapper not only allows for us to specify who can play the content and who can’t, but it also tracks and records usage around the world and alerts us to any unauthorised attempts to run our content.

To the would-be thief: if you want to play the game, you can either play it here or you can buy a copy to use legitimately. Thanks.

Improvements to Name that Note

July 7th, 2009 Gareth No comments

Name that NoteHaving just completed Name that Note: Pitch Recognition Edition, I revisited the original game to implement the improvements that had gone into the spin-off. The game now features:

  • New music
  • The ability to turn the music off/on
  • The sharp notes have been added
  • The two less popular clefs have been removed
  • The scale now starts at C rather than A.

Improvements to Name that Note: Pitch Recognition Edition

July 6th, 2009 Gareth No comments

Name that Note: Pitch Recognition EditionThanks to some really helpful feedback that I received over the weekend, I’ve added new features and changed some settings on Name that Note: Pitch Recognition Edition. The changes are:

  • The ability to turn the music off/on
  • The sharp notes have been added
  • You now get to see and hear the note that you selected whether you were right or wrong
  • The scale now starts at C rather than A.