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Archive for the ‘Software Development’ Category

Custom Name that Note developed for Jamplay

February 12th, 2010 Gareth No comments

The online guitar tutoring website, Jamplay, asked us to develop a custom version of Name that Note:PRE to fit in with the scoring structure and look of their existing games.

Click here for more information on the final game that we delivered.

Yummy Drops

December 30th, 2009 Gareth No comments

We’ve just finished another game for Nourish Interactive, called Yummy Drops. This game is a reskin of Santa’s Parcel Drop, where instead of delivering presents as Santa you’re delivering fresh fruit and vegetable as Chef Solus.

To play the game or for more information on it, head over to the game’s page in the Past Projects section.

Categories: Flash Development, Video Games Tags:

Mercury eLearning creation tool is launched

December 11th, 2009 Gareth No comments

MercuryWe are very proud to announce today the launch of Mercury 1.0.

Mercury is a Flash application that builds rich, SCORM-compliant eLearning from simple XML instructions. Everything about the eLearning can be defined quickly and easily, including the resource’s language(s), navigation layout, number of pages, content structure, sessions, activities, assessments, videos, photos, audio, animations and text.

Eliminate the need to sign-off content before developing your eLearning. With Mercury, content is all stored externally so that you can change whatever you want, whenever you want, quickly and easily.

Every component comes with a host of settings that allow for lots of different styles and behaviours, so whatever your content you can be sure that it is delivered to your learners in the most relevant and effective way.

Mercury is ideal both for organisations who wish to take their eLearning in-house to cut costs, and for eLearning development studios who want to streamline their course development and maximise efficiency.

For more information and an example demo of the software, please head over to http://www.madewithmercury.com.

Active Goal Challenge goes Spanish

September 1st, 2009 Gareth No comments

Active Goal Challenge Active Goal Challenge has been translated into Spanish, which makes it my first non-English game. It’s hopefully the first of many such projects though so watch this space!

The game is available to play in the appropriate section.

Categories: Flash Development, Video Games Tags:

More improvements to Name that Note: Pitch Recognition Edition

August 26th, 2009 Gareth No comments

Name that Note: Piano Notes EditionAfter more feedback, we’ve made the following changes to Name that Note: PRE:

  • Music removed from the game screen.
  • C note played before every unknown note to aid calibration.
  • Possible to replay this C note as well as the unknown note at any time.

Feel free to continue to give us feedback so that we can keep improving these games!

Active Goal Challenge

August 3rd, 2009 Gareth No comments

Active Goal ChallengeAfter seeing Active Ashfield’s Conversion Challenge, Nourish Interactive asked me to make a simplified version for the 4-10 year old kids who use their website.

The ball mechanics were simplified a little and the wind was removed. The branding was of course changed to reflect that of their website, with the starring roles going to Alex and Jasmine.

To play the game or for more information on it, head over to the game’s page in the Past Projects section.

Categories: Flash Development, Video Games Tags:

Improvements to Name that Note

July 7th, 2009 Gareth No comments

Name that NoteHaving just completed Name that Note: Pitch Recognition Edition, I revisited the original game to implement the improvements that had gone into the spin-off. The game now features:

  • New music
  • The ability to turn the music off/on
  • The sharp notes have been added
  • The two less popular clefs have been removed
  • The scale now starts at C rather than A.

Improvements to Name that Note: Pitch Recognition Edition

July 6th, 2009 Gareth No comments

Name that Note: Pitch Recognition EditionThanks to some really helpful feedback that I received over the weekend, I’ve added new features and changed some settings on Name that Note: Pitch Recognition Edition. The changes are:

  • The ability to turn the music off/on
  • The sharp notes have been added
  • You now get to see and hear the note that you selected whether you were right or wrong
  • The scale now starts at C rather than A.

Name that Note: Pitch Recognition Edition

July 3rd, 2009 Gareth No comments

Name that Note: Piano Notes EditionI’ve just completed a Name that Note spin-off that focuses on improving people’s pitch-recognition over the treble clef. This time around, the note in question is played rather than shown, and you must guess the correct note simply from what you hear. You can replay the note as many times as you like, though of course the clock is always ticking so best not hang around hitting the Replay button for too long!

Once you’ve made a guess – whether you’re right or wrong – you’ll get to see the note in question on the stave for a couple of seconds before the game moves onto the next note.

For more information on the game, to play it or to buy it, please visit the Name that Note: Pitch Recognition Edition page.

Active Ashfield’s Conversion Challenge

June 18th, 2009 Gareth 1 comment

Active Ashfield's Conversion ChallengeA few weeks back I was commissioned by Bug Interactive to develop a viral game for the Active Ashfield initiative and to promote the launch of their new website. The brief was to develop a sports-themed game that featured their two food-based characters (Brocky and Peggy) which would promote healthy eating and an active lifestyle.

The result is Active Ashfield’s Conversion Challenge, a game that tasks the user with scoring as many conversions as they can within the two minute time limit. It’s not quite as easy as it sounds though, as you have to factor dynamic wind (both in terms of direction and speed) and variable kicking power into your aiming!

To play the game or for more information on it, head over to the game’s page in the Projects section.

Tip: for the best chance of scoring, aim high and time your kick carefully!

Categories: Flash Development, Video Games Tags: