Jamplay: Name that Note

February 25th, 2010 Leave a comment Go to comments

The Name that Note:PRE game that we developed for Jamplay was significantly different to the original game. The graphics were completely overhauled and the game-play mechanics modified to create a game that does away with the 60-second timer and instead ramps up the difficulty as the player progresses through levels that are each made up of 8 questions. As the player progresses through these levels, the time available for each level decreases until eventually they’ll need lightning-fast reaction speeds to progress any further.

The questions themselves are selected from a bank that is defined in an external XML file, as are some other game variables like the selection of base notes, the starting level time and the level time decay rate.

At the end of the game the user’s score is posted to the Jamplay score board via a Javascript API that they kindly supplied us with, and the top 3 scores are displayed on the gaming section of the site for all to see.

  1. david hall
    April 1st, 2010 at 09:30 | #1

    do you have to be in jamplay to buy this and if not how to buy

  2. April 1st, 2010 at 11:09 | #2

    Hi David

    This game (and several others) are available to Jamplay subscribers from the Jamplay website – http://www.jamplay.com. It is not possible to buy the game from Quak Multimedia as it’s Jamplay’s property.

    If you wanted to commission your own version of a guitar-based Name that Note however, do let me know.

  3. David Hall
    April 1st, 2010 at 11:58 | #3

    Hi,
    I surmise the costs involved would be a lot greater than £15.00 wouldnt they?

  4. April 1st, 2010 at 12:03 | #4

    Well, that depends. If you were happy to have the Name that Note game but with guitar sounds replacing the piano ones, it wouldn’t take long to do that.

    On the other hand, if you wanted a game that plays like the Jamplay one then that would cost more as new graphical assets would need to be created, as Jamplay owns all the graphics in their game.

  5. David Hall
    April 2nd, 2010 at 11:32 | #5

    So taking the second option what approx would we be talking?

  6. April 2nd, 2010 at 11:36 | #6

    I’ve sent you an email.

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